Skill: You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health).
Attrib: Leadership
Campaign: Nightfall
Kosten:
5
2
8
Reclaim Essence
Spell: Destroy target allied summoned creature. You gain 5..20 Energy.
Attrib: Spawning Power
Campaign: Nightfall
Kosten:
5
0.25
5
Crippling Shot
Bow Attack: If Crippling Shot hits, your target becomes Crippled for 1..8 seconds. This attack cannot be blocked.
Attrib: Marksmanship
Campaign: Prophecies
Kosten:
10
2
Awaken the Blood
Enchantment Spell: For 20..44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
Attrib: Blood Magic
Campaign: Prophecies
Kosten:
10
1
45
Sand Shards
Enchantment Spell: For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 5..25 damage.
Attrib: Earth Prayers
Campaign: Nightfall
Kosten:
5
1
15
Ride the Lightning
Spell: You ride the lightning to target foe. That foe is struck for 10..100 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
Attrib: Air Magic
Campaign: Factions
Kosten:
10
1
5
Energy Tap (PvE)
Spell: Target foe loses 4..7 Energy. You gain 2 Energy for each point of Energy lost.
Attrib: Inspiration Magic
Campaign: Prophecies
Kosten:
5
2
20
Boon Signet
Signet: Heal target ally for 5..35 Health. For each Enchantment on that ally, you gain 2 Energy. (Maximum 1..6 Energy.)
Attrib: Divine Favor
Campaign: Factions
Kosten:
1
5
Summon Ice Imp
Spell: Summon a level 10..20 Ice Imp that lives for 30..60 seconds and has Ice Spikes. Only 1 Asura Summon can be active a time.
Attrib: Asura rank
Campaign: Eye of the North
Kosten:
10
3
60
"Shields Up!"
Shout: For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks.